![]() Medium size campaigns cover the initial takeover of Tunisia (November 42 to February 43), or Rommel’s and his Afrika Korps arrival (March to April 1943). Small scenarios cover the famous battles of Kasserine Pass (the first American defeat in the war), the Battle for the Mareth Line, or the final Push for Tunis (Operation Vulcan). As the Allies commander, you must make the best use of the American, British, and French forces to expel your enemy from his African foothold and be ready to invade Sicily and Italy at the start of the summer of 1943.Īfrika Korps: Tunisia contains many scenarios, covering different periods of the campaign in Tunisia, from mid-November 1942 till June 1943. As the Axis, you must hold onto Tunisia until Rommel’s forces safely evacuate from Libya, and then make a stand in North Africa for as long as possible. It is a follow-up game of our previous title Afrika Korps, with a shorter time frame and turn duration (weekly turns). This game is a complete standalone game that covers the famous Tunisian campaign of November 1942 to June 1943. ![]() Hold Tunisia as the Axis, or expel your enemy from Africa and set the stage for the Allies' invasion of Sicily. SGS Afrika Korps: Tunisia is a complete standalone game that covers the famous Tunisian campaign of November 1942 to June 1943.
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